SPROOTS
Game Design
Game Jam Entry
Unity Engine
TEAM SIZE:
2

PROJECT BRIEF

This was a Unity Global Game Jam entry. The theme of the jam was: Roots.

CONCEPT & THEME

A game about making roots! Like Pile Up!, game jam games are best when they're quick & compulsive.

ROLES

  • Game Designer
  • Art
  • Music

Design Goals

  • Easy to Replay
  • Easy to Understand
  • Micro-SCOPE-ic (theme emerges!)

**NOTES**

This was my first game in a game engine!
The system we used to generate droplets is unoptimized and means the game loads very slowly. Please be patient!
Watch your ears! The music is a bit loud 🥶

Challenges

  • What's the best system to achieve the desired feel?
  • What's the desired feel? Chill, anxious?
  • Balancing your goals vs your teammate vs the various constraints in game dev

Outcomes

  • The systems we settled on lead to must-lose situations & pointless clicking
  • We managed to finish the game, but were unable to optimize art, music and systems
  • The camera was disorienting for some people

LEARNINGS

  • Prototype quick to find problems early!
  • Don't sit on your hands. Keep talking and making, even if it's not your strong suit - it has to get done!
  • What feels right to you may not feel right to your players. (PLAYTEST MORE!)